
About this game
This is a fairly small game with only 150 counters, but it covers the actions of all the land, sea and air units involved. The map is divided into 14 areas. All the ships involved have individual named counters. Air units are identified by type. British units consist of Harrier jump jets, Vulcan long-range bombers and Sea King helicopters. Argentinian air forces include Mirage and (Israeli-made) Knesher fighters, and Super Étendard and Skyhawk attack aircraft.
Mechanism
Area Movement
Rules
The rules cover air to air, air to sea, air to land, ship to ship and land to land combat, which are resolved each turn in that order. Combat values range from to 12, most range 1 but circled (missiles) range 2. Players must roll equal to or higher than combat value on 2D6 to hit. The game is played for a maximum of 12 turns. Players get Prestige (VPs) for areas controlled each turn and for sinking opposing ships.
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