
About this game
This air combat game is focused on dogfighting and strafing the enemy's airfields. The board is covered with a network of flight lines that planes must follow. They must move forward either directly or along a curved line: no reverse movement or sharp turns are allowed. The playing pieces are red and white plastic. There also is a pair of cards with sets of five numbers. Each player secretly selects one line as his anti-aircraft locations.
Mechanism
Move and Capture
Rules
Each player starts with six fighters on any of the yellow circles, and moves one of them each turn by the roll of a die. Rolling a six grants an additional roll. Landing on an enemy plane shoots it down. A plane landing on an enemy AA site is shot down. A plane reaching any of the opposing red circles strafes an airfield, destroying any planes still there. A player wins by destroying all enemy aircraft.
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