
About this game
The 53-card deck is divided into four suits by service: Infantry (blue), Cavalry (yellow), Artillery (red) and Engineers (green). Card values are by rank, from Private (1) to General (12). There also four black (unsuited) cards illustrating military technology: Machine-Gun (5), Armored Motor-car (10), Air-Ship (15) and Tank (20). Finally, there is a President and Commander-in-Chief card.
Mechanism
Trick-taking
Rules
Cards are dealt evenly. Player to dealer's left leads. Other players must follow suit if possible. Technology cards act as a miniature trump suit, and the Commander-in-Chief card beats all others.
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