This game is about the dangers posed in the Atlantic by Germany's surface raiders and recreates the kind of chase that occurred when the Bismarck burst into the North Atlantic in 1941.. The board has a web of lines connecting dots. Some wavy lines are usable only by the Raider player.

Mechanism

Roll and Maneuver

Rules

The raider piece starts at the entrance to the open sea and spins first. The cruisers start six spaces behind. each one spins and moves before the raider's next turn. A piece can start in any direction but must move the full number of spaces spun without reversing course. The raider wins by reaching Home Base. The cruisers win if any one of them lands by exact count on the raider.