Powers

1943 · Australia · John Sands

Theme: Economic Warfare

About this game

Forget the raging WWII: here, bankers try to take over the world! The board has an external track with spaces for 72 countries, enclosing two maps of the world with a network of red dots. There is a deck of country cards, each showing the flag, statistics, value and grid location. The 48-card Powers deck controls initial movement also triggering special events, bonuses and penalties. Some countries and map locations also trigger bonuses and penalties.

Mechanism

Monopoly

Rules

Each round, the Broker turns over a country card, which becomes the objective, and then Power cards for each player in turn. These direct movement along the outer track. When reaching or passing the Embarkation space, a player stops and then moves along the map tracks. The first to reach the location of the target country collects the card and its value. Next player becomes Broker and repeats. After an agreed number of rounds, the player with the highest total country value wins.

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