This is a highly cynical game about nuclear confrontation. There are population cards, bomb cards, delivery system cards, secret cards and a spinner in the box that affects each bomb result. The aim is to wipe out all other powers either by attracting their population or, more likely, by killing them. Propaganda cards attract people from enemies, but are useless once bombs start flying. There are a handful of anti-missile cards for defense.

Mechanism

Cards

Rules

Starting population is determined by player count. Each player in turn draws 7 cards, immediately playing and replacing any Secret cards, and then placing two cards face down on the table. On each subsequent turn, player turns over first card and adds another - so always must commit plays two turns ahead. Attacking requires a bomb with a suitable delivery vehicle. Spinner adds effect to bomb drop. Last player with any population left wins.