This game's units are large silver and gold metal soldiers, aircraft, tanks and artillery. The board has four jagged trench-type lines across each half of the board. Players place their pieces along one or more of their own lines. The game uses a spinner for both movement and combat. Combat is affected by the type of unit and where it is placed. Two simpler games are included: Trench Warfare leaves out tanks and aircraft, and Hit and Miss is a straight-up shootout.

Mechanism

Move and destroy

Rules

The game begins with an artillery duel, first between single pieces and then by both batteries firing together until one side loses both pieces. Then tanks and aircraft fight until one side runs out. The winners retire to their reserve, leaving the final combat round to the infantry.