Jeu du Maquis

1944 · France · A. Maillet

Theme: WWII Resistance

About this game

This game about the French Resistance was published shortly after the Germans fled Thonon in eastern France. It shows resistance activities including roadblocks, prisoner rescues, stealing arms and receiving paradrops, as well as grim milestones of German repression such as the massacre of the village of Oradour-sur-Glane by SS troops in June 1944.

Mechanism

Roll and Move

Rules

Players roll 2D6 for each move, and must move one of their four pawns by the full amount. When any of a player's pawns are on a white "refuge" space, that player can put the total into a "tactical reserve", to a maximum of 10 points. Any roll that would push the reserve above 10 cannot be added at all. Reserve points can be added in whole or in part to a future die roll (helping to avoid penalty spaces). First to reach the August 1944 Liberation space wins.

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