Grand National Victory

1870 · United States · H.B. Palmer, McBride & Turner

Theme: US Civil War

About this game

This game says "it presents to the mind of every Veteran as to the author of this game, a retrospective panorama of his struggles to save the Union…” It was sold door to door by unemployed veterans. “This is left for you to play tonight. The soldier or his agent will call in the morning for 10 cents, as it is earnestly hoped that you will patronize." The pitch was signed "A Boy in Blue.

Mechanism

Roll and Move

Rules

Players roll dice to move along the 100-space track from Washington to Richmond. Each space is marked with a battle, the name of a prominent officer or the name of a unit. They appear in chronological order. Union victories and good generals move the player forward; defeats and bad officers do the reverse. A player landing on a prison space stays there until another player reaches an exchange space, but it is possible to die in Libby Prison on space 99.

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