
About this game
Players race plastic jeeps to deliver a critical message to a frontline unit and then return to their command post. The game has only 16 illustrated spaces and a 1 to 5 spinner built into the board. Situations include being hit with pre-registered artillery fire at a crossroads, skirting a minefield, getting caught in anti-tank crossfire, being strafed by low-level planes and getting protection from friendly artillery. Some images show combat in the Pacific.
Mechanism
Roll and Move
Rules
First to the end of the 16-space track wins.
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