Players race plastic jeeps to deliver a critical message to a frontline unit and then return to their command post. The game has only 16 illustrated spaces and a 1 to 5 spinner built into the board. Situations include being hit with pre-registered artillery fire at a crossroads, skirting a minefield, getting caught in anti-tank crossfire, being strafed by low-level planes and getting protection from friendly artillery. Some images show combat in the Pacific.

Mechanism

Roll and Move

Rules

First to the end of the 16-space track wins.