
About this game
This early American dogfighting game shows 2-seater monoplane fighters with fixed landing gear. The board is composed of circular pathways that the playing pieces must follow in the indicated direction.
Mechanism
Roll, Move and Jump
Rules
Each player gets 3 planes. Each turn, players roll 2D6. The total roll is the number of spaces to be moved, which can be split as desired among the 3 planes. When leaving base, planes must follow their own colored paths until they end, after which they can move anywhere. Opposing planes are captured by moving behind them and then jumping. A high enough roll may permit multiple jumps. Last survivor wins.
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