Falklands War, The

1982 · United States · Close Simulations

Theme: Cold War Falklands

About this game

This game's map uses a standard hexagonal grid, 36 spaces by 30. It covers May 1 to June 29 in 30 turns, two days per turn. Land units have anti-aircraft as well as ground combat and movement factors. Air and naval units have different attack factors for anti-air, surface and anti-submarine combat, as well as a defense factor and either movement (ships) or range (aircraft).

Mechanism

Hex Combat

Rules

Combat occurs in sequential rounds: Air to Air and Surface to Air; then Air to Surface; Surface to Surface and Submarine; Naval Bombardment; Ground to Ground. Game is played in three phases of variable length from initial blockade to resolution. Phase advances on a D6 rolled each turn. A move into Crisis Resolved ends the game. Players get points for enemy units destroyed and for occupying the key locations in the islands.

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