Electronic Intercept

1978 · United States · Lakeside Games

Theme: Cold War Air

About this game

In this battery-powered game, one player tries to reach and bomb the enemy base within 10 turns; the other player tries to shoot down the attacker. The plastic play unit has a board that can be lit from below, and controls for the attacker on one end: twisting the knob to move forward or backward, sliding to move sideways. The defender 4 SAM sites that can be placed anywhere at start, and places a red plastic interceptor on the board each turn. Sounds and lights add to the action.

Mechanism

Hidden Movement

Rules

After initial placement, the Attack Jet may secretly move up to 4 squares in any combination of directions, counted orthogonally. The defender then has two chances to place the Interceptor. If placed on the attackers square, it is shot down. The attacker scores 5 points for each row advanced and 100 for reaching the enemy base. Players change roles and repeat for as many rounds as desired.

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