Electric Patrol

1940 · United States · Electric Game Co.

Theme: WWII Ground

About this game

Each player tries to lay a telephone wire from a Base in one corner to an Outpost in the opposite corner. Each player gets 7 plastic soldiers, in red and green. Soldiers start on a triangle of spaces in the home half of the board and on the Base (the latter carrying the telephone thimble on top. Each player has a circle of 8 metal contacts with a rotating lever that can touch them to complete a circuit. The board is marked with various obstacles like dense forest washed out roads and bridges.

Mechanism

Invisible Maze

Rules

The Green player starts by moving his own lever one contact in either direction. He then moves the Red lever, counting each contact until a light flashes. This is the number of spaces one soldier can move, in any direction but in a straight line to the full count of spaces. Players then repeat the process in turn. Landing on obstacles may eliminate the soldier or delay progress. Passing over an enemy eliminates the piece. First player to get the telephone to the Outpost wins.

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