
About this game
Two players each on an island compete to keep their economies supplied with four vital commodities: Food, Arms, Oil and Metals. The source for each commodity is a port on the board edge. Each player starts with 3 warships, 2 submarines, 2 planes and 3 cargo ships, as well as a stockpile of 5 of each. There are two spinners, one for movement and consumption, the other for battle results. There also is a 12-turn circular marker for each player.
Mechanism
Pick Up and Carry
Rules
Movement is by spinner. The number spun can move a single unit or be split between two or more. Many results also cause the loss of a commodity. Cargo ships must reach a source port to load a commodity and get home to add it to the stockpile. Battles are triggered by moving adjacent to an enemy. Results are determine by a table cross-referencing the combatants with the number spun. As soon as any player runs out of a commodity, he has 12 turns to replenish or loses the game.
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