The youth arm of the National Aeronautic Association aimed to teach kids how to fly fighters and bombers. The playing board was an open sky showing both horizontal distance and altitude, with a slightly curved horizon. Cardboard pieces show friendly and enemy planes by model. Player aids included mission spinners for both the attacker and defender, and a triangle to calculate release points for both high-level and dive bombing.

Mechanism

Movement to Target

Rules

First player to complete the assigned mission wins, whether on defense or offense.