
About this game
As the rules put it: "In this game you have to track down a traitor who is about to escape across the border with his briefcase containing important information about our fortifications." One player is the spy; the others take pieces representing the army, air force, police, border guards, workers and Hitler Youth. The two-section board is a map of a town with streets connecting 21 circular spaces.
Mechanism
Co-op Movement
Rules
The spy starts in the hotel at lower right and wins by reaching the border post at upper left. The other pieces start at various locations around town. Each piece moves to an adjacent space in turn, starting with the spy. Each piece must move unless completely blocked. The other players must cooperate in surrounding the spy so that he cannot move, but the player who closes the trap wins the game.
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